CUDA by example/chapter 4
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Contents
Normal single threaded programming
#define N 10
void add( int *a, int *b, int *c ) {
int tid = 0; // this is CPU zero, so we start at zero
while (tid < N) {
c[tid] = a[tid] + b[tid];
tid += 1; // we have one CPU, so we increment by one
}
}
int main( void ) {
int a[N], b[N], c[N];
// fill the arrays 'a' and 'b' on the CPU
for (int i=0; i<N; i++) {
a[i] = -i;
b[i] = i * i;
}
add( a, b, c );
// display the results
for (int i=0; i<N; i++) {
printf( "%d + %d = %d\n", a[i], b[i], c[i] );
}
return 0;
}
Basic multithreaded application
CPU 1 | CPU 2 |
---|---|
void add( int *a, int *b, int *c )
{
int tid = 0;
while (tid < N) {
c[tid] = a[tid] + b[tid] ;
tid += 2;
}
}
|
void add( int *a, int *b, int *c )
{
int tid = 1;
while (tid < N) {
c[tid] = a[tid] + b[tid] ;
tid += 2;
}
}
|
CUDA threaded example
The __global__ tells the compiler nvcc compiler that the add subroutine should run on the device.
#define N 10
__global__ void add( int *a, int *b, int *c ) {
int tid = blockIdx.x; // this thread handles the data at its thread id
if (tid < N)
c[tid] = a[tid] + b[tid];
}
int main( void ) {
int a[N], b[N], c[N];
int *dev_a, *dev_b, *dev_c;
// allocate the memory on the GPU
cudaMalloc( (void**)&dev_a, N * sizeof(int) );
cudaMalloc( (void**)&dev_b, N * sizeof(int) );
cudaMalloc( (void**)&dev_c, N * sizeof(int) );
// fill the arrays 'a' and 'b' on the CPU
for (int i=0; i<N; i++) {
a[i] = -i;
b[i] = i * i;
}
// copy the arrays 'a' and 'b' to the GPU
cudaMemcpy( dev_a, a, N * sizeof(int),
cudaMemcpyHostToDevice );
cudaMemcpy( dev_b, b, N * sizeof(int),
cudaMemcpyHostToDevice );
add<<<N,1>>>( dev_a, dev_b, dev_c );
// copy the array 'c' back from the GPU to the CPU
cudaMemcpy( c, dev_c, N * sizeof(int),
cudaMemcpyDeviceToHost );
// display the results
for (int i=0; i<N; i++) {
printf( "%d + %d = %d\n", a[i], b[i], c[i] );
}
// free the memory allocated on the GPU
cudaFree( dev_a );
cudaFree( dev_b );
cudaFree( dev_c );
return 0;
}
Memory on the host and memory on the device
As a generel rule: Host pointers can access memory from host code, and device pointers can access memory from device code.
- You can pass pointers allocated with cudaMalloc( ) to functions that execute on the device.
- You can use pointers allocated with cudaMalloc() to read or write memory from code that executes on the device.
- You can pass pointers allocated with cudaMalloc( ) to functions that execute on the host.
- You cannot use pointers allocated with cudaMalloc() to read or write memory from code that executes on the host.