Difference between revisions of "Programmering III December"
From Teknologisk videncenter
(→Netværks programmer) |
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Line 42: | Line 42: | ||
Console.WriteLine("Message has been sent!"); | Console.WriteLine("Message has been sent!"); | ||
Console.ReadKey(); | Console.ReadKey(); | ||
+ | </source> | ||
+ | |||
+ | |||
+ | |||
+ | ===Threading=== | ||
+ | |||
+ | |||
+ | '''Server:''' | ||
+ | <source lang="Csharp"> | ||
+ | static void Main(string[] args) | ||
+ | { | ||
+ | Console.WriteLine("Start"); | ||
+ | |||
+ | Thread thread = new Thread(myThread); | ||
+ | thread.Start(); | ||
+ | |||
+ | string input = Console.ReadLine(); | ||
+ | Console.WriteLine(input); | ||
+ | Console.ReadKey(); | ||
+ | } | ||
+ | |||
+ | static void myThread() | ||
+ | { | ||
+ | for (int i = 0; i < 10; i++) | ||
+ | { | ||
+ | Console.WriteLine(i); | ||
+ | } | ||
+ | } | ||
</source> | </source> |
Revision as of 10:18, 13 December 2016
Netværks programmer
Opgaver:
Opgave1:
Lav et program, der kan lytte efter en besked.
Opgave2:
Lav et chat program, hvor en server og klient kan sende og modtage beskeder til og fra hinanden.
UDP listener:
Server:
UdpClient client = new UdpClient(11000);
IPEndPoint endpoint = new IPEndPoint(IPAddress.Any, 11000);
byte[] recivedBytes = client.Receive(ref endpoint);
Console.WriteLine("The message was:");
string result = Encoding.ASCII.GetString(recivedBytes);
Console.WriteLine(result);
Console.ReadKey();
UDP client:
Server:
UdpClient client = new UdpClient();
IPEndPoint endPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 11000);
byte[] myBytes = Encoding.ASCII.GetBytes("Hello!");
client.Send(myBytes, myBytes.Length, endPoint);
Console.WriteLine("Message has been sent!");
Console.ReadKey();
Threading
Server:
static void Main(string[] args)
{
Console.WriteLine("Start");
Thread thread = new Thread(myThread);
thread.Start();
string input = Console.ReadLine();
Console.WriteLine(input);
Console.ReadKey();
}
static void myThread()
{
for (int i = 0; i < 10; i++)
{
Console.WriteLine(i);
}
}