Difference between revisions of "Programmering IV December"

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(Server/Client program)
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==Server/Client program==
 
==Server/Client program==
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'''Application1:'''
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<source lang="Csharp">
 
<source lang="Csharp">
  
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'''Application2:'''
 
 
 
 
  
 
<source lang="Csharp">
 
<source lang="Csharp">

Revision as of 12:47, 6 December 2016

Server:


       //Listens for data.
       static void Main(string[] args)
       {
           UdpClient client = new UdpClient(11000);
           IPEndPoint endpoint = new IPEndPoint(IPAddress.Any, 11000);
           byte[] recivedBytes = client.Receive(ref endpoint);
           string result = Encoding.ASCII.GetString(recivedBytes);
           Console.WriteLine(result);


           Console.ReadLine();
       }




Client:

       //Sends 100 packages
       static void Main(string[] args)
       {
           UdpClient client = new UdpClient();
           IPEndPoint endpoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 11000);
               byte[] messageBytes = Encoding.ASCII.GetBytes("Hello!");
               client.Send(messageBytes, messageBytes.Length, endpoint);
       }


Server/Client program

Application1:


        static void Main(string[] args)
        {
            Thread thread = new Thread(Listener);
            thread.Start();

            IPEndPoint endPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 11005);
            UdpClient client = new UdpClient();

            while (true)
            {
                Console.WriteLine("Write something:");
                string input = Console.ReadLine();
                byte[] messageBytes = Encoding.ASCII.GetBytes(input);
                client.Send(messageBytes, messageBytes.Length, endPoint);
            }
            

        }

        static void Listener()
        {
            IPEndPoint endpoint = new IPEndPoint(IPAddress.Any, 11010);
            UdpClient client = new UdpClient(endpoint);

            while (true)
            {
                byte[] recivedBytes = client.Receive(ref endpoint);
                string result = Encoding.ASCII.GetString(recivedBytes);
                Console.WriteLine(result);
            }
        }



Application2:

        static void Main(string[] args)
        {
            IPEndPoint endpoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 11010);
            UdpClient client = new UdpClient();

            Thread thread = new Thread(Listener);
            thread.Start();

            while (true)
            {
                string input = Console.ReadLine();
                byte[] messageBytes = Encoding.ASCII.GetBytes(input);
                client.Send(messageBytes, messageBytes.Length, endpoint);
            }
        }

        static void Listener()
        {
            IPEndPoint endpoint = new IPEndPoint(IPAddress.Any, 11005);
            UdpClient client = new UdpClient(endpoint);
            
            while (true)
            {
                byte[] recivedBytes = client.Receive(ref endpoint);
                string result = Encoding.ASCII.GetString(recivedBytes);
                Console.WriteLine(result);
            }
        }


XML converter:

        static void Main(string[] args)
        {
            Human player1 = new Human();
            player1.name = "Mads";
            player1.money = 20;
            player1.silo = 0;

            //Serializeses player1 to XML:
            XmlSerializer serializer = new XmlSerializer(typeof(Human));
            StringWriter sWriter = new StringWriter();

            serializer.Serialize(sWriter, player1);

            string myXML = sWriter.ToString();

            //File.WriteAllText(@"C:\Users\MaKN\Desktop\XMLClass.txt", myXML);


            string readXML = File.ReadAllText(@"C:\Users\MaKN\Desktop\XMLClass.txt");

            //Serializeses XML to an object:
            StringReader sReader = new StringReader(readXML);
            Human player2 = (Human)serializer.Deserialize(sReader);

            Console.WriteLine("Amount of Money:");
            Console.WriteLine(player2.money);
            Console.ReadKey();

        }