Difference between revisions of "Programmering IV December"
From Teknologisk videncenter
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− | + | ===Simpel UDP server og klient:=== | |
+ | '''Server:''' | ||
<source lang="Csharp"> | <source lang="Csharp"> | ||
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− | Client: | + | '''Client:''' |
− | |||
− | |||
<source lang="Csharp"> | <source lang="Csharp"> | ||
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'''Application1:''' | '''Application1:''' | ||
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<source lang="Csharp"> | <source lang="Csharp"> | ||
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'''Application2:''' | '''Application2:''' | ||
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<source lang="Csharp"> | <source lang="Csharp"> | ||
Revision as of 12:55, 6 December 2016
Simpel UDP server og klient:
Server:
//Listens for data.
static void Main(string[] args)
{
UdpClient client = new UdpClient(11000);
IPEndPoint endpoint = new IPEndPoint(IPAddress.Any, 11000);
byte[] recivedBytes = client.Receive(ref endpoint);
string result = Encoding.ASCII.GetString(recivedBytes);
Console.WriteLine(result);
Console.ReadLine();
}
Client:
//Sends 100 packages
static void Main(string[] args)
{
UdpClient client = new UdpClient();
IPEndPoint endpoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 11000);
byte[] messageBytes = Encoding.ASCII.GetBytes("Hello!");
client.Send(messageBytes, messageBytes.Length, endpoint);
}
Server/Client program
Application1:
static void Main(string[] args)
{
Thread thread = new Thread(Listener);
thread.Start();
IPEndPoint endPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 11005);
UdpClient client = new UdpClient();
while (true)
{
Console.WriteLine("Write something:");
string input = Console.ReadLine();
byte[] messageBytes = Encoding.ASCII.GetBytes(input);
client.Send(messageBytes, messageBytes.Length, endPoint);
}
}
static void Listener()
{
IPEndPoint endpoint = new IPEndPoint(IPAddress.Any, 11010);
UdpClient client = new UdpClient(endpoint);
while (true)
{
byte[] recivedBytes = client.Receive(ref endpoint);
string result = Encoding.ASCII.GetString(recivedBytes);
Console.WriteLine(result);
}
}
Application2:
static void Main(string[] args)
{
IPEndPoint endpoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 11010);
UdpClient client = new UdpClient();
Thread thread = new Thread(Listener);
thread.Start();
while (true)
{
string input = Console.ReadLine();
byte[] messageBytes = Encoding.ASCII.GetBytes(input);
client.Send(messageBytes, messageBytes.Length, endpoint);
}
}
static void Listener()
{
IPEndPoint endpoint = new IPEndPoint(IPAddress.Any, 11005);
UdpClient client = new UdpClient(endpoint);
while (true)
{
byte[] recivedBytes = client.Receive(ref endpoint);
string result = Encoding.ASCII.GetString(recivedBytes);
Console.WriteLine(result);
}
}
XML converter:
static void Main(string[] args)
{
Human player1 = new Human();
player1.name = "Mads";
player1.money = 20;
player1.silo = 0;
//Serializeses player1 to XML:
XmlSerializer serializer = new XmlSerializer(typeof(Human));
StringWriter sWriter = new StringWriter();
serializer.Serialize(sWriter, player1);
string myXML = sWriter.ToString();
//File.WriteAllText(@"C:\Users\MaKN\Desktop\XMLClass.txt", myXML);
string readXML = File.ReadAllText(@"C:\Users\MaKN\Desktop\XMLClass.txt");
//Serializeses XML to an object:
StringReader sReader = new StringReader(readXML);
Human player2 = (Human)serializer.Deserialize(sReader);
Console.WriteLine("Amount of Money:");
Console.WriteLine(player2.money);
Console.ReadKey();
}