Difference between revisions of "Developing an optimum Design for Layer 3"

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__TOC__
 
__TOC__
 
= At designe avancerede IP adresserings løsninger =
 
= At designe avancerede IP adresserings løsninger =
 +
Design en ip adresseplan.
 +
==Role-Based addressing==
 +
Hvis vi bruger 172.16.cccc cccR.RRhh hhhh til at indele vores netværk, får vi:
 +
*7 bit til wireing closets giver 2<sup>7</sup>=128 forskellige krydsfelter eller lag 3 switche
 +
*3 bit til Roler giver 2<sup>3</sup>=8 forskellige roler.
 +
*6 bit til hosts hvilket giver 2<sup>6</sup>=64-2 hosts per subnet/VLAN
 +
Samtidig er det vigtigt at netværkene bliver summerbare som i dette eksempel, hvor hvert krydsfelt kan summeres til /23.
 +
<br/><br/>
 +
Hvis vi kigger på ACL lister til disse netværker har vi 8 forskellige roller(3bit):
 +
#000
 +
#001
 +
#010
 +
#011
 +
#100
 +
#101
 +
#110
 +
#111
 +
Hvis vi så skal lave en ACL der matcher Role 1 skal vi kun matche på de 3 bit der beskriver rolerne og ignorere alle andre. Det kunne fx se sådan her ud:
 +
<br/>
 +
<source lang=cli>
 +
access-list 101 pemit ip any 172.16.0.0 0.0.254.63
 +
172.16.xxxxxxx0.00xxxxxx
 +
</source>
 +
Hvis access listen bliver placeret på vlan interfacet INGRESS så ville de enkelte vlans ikke kunne snakke med de andre Roler, men kun deres egne i de andre krydsfelter.
  
 
== NAT ==
 
== NAT ==
 
+
Nat mellem private adresser anbefales ikke<br/>
 +
Nat gør netværksfejlfinding mindre overskueligt.<br/>
 +
Nat til eksterne partnere.
 
=== Content Load-Balancing Device ===
 
=== Content Load-Balancing Device ===
 
En enhed der fordeler belastningen mellem flere Servere. For eksempel en enhed der fordeler forespørgsler fra WEB-brugere mellem ti identiske WEB-servere. Det kan være baseret på forskellige faktorer
 
En enhed der fordeler belastningen mellem flere Servere. For eksempel en enhed der fordeler forespørgsler fra WEB-brugere mellem ti identiske WEB-servere. Det kan være baseret på forskellige faktorer
Line 12: Line 38:
 
* En kombination af flere faktorer der beskriver servernes belastning
 
* En kombination af flere faktorer der beskriver servernes belastning
 
For eksempel [http://www.cisco.com/en/US/products/hw/contnetw/ps792/index.html Cisco CSS 11500 Series Content Services Switch]
 
For eksempel [http://www.cisco.com/en/US/products/hw/contnetw/ps792/index.html Cisco CSS 11500 Series Content Services Switch]
 +
 
= Designing avanceret Routning =
 
= Designing avanceret Routning =
 +
==Inappropriate Transit Traffic==
 +
{|
 +
|[[Image:ScreenShot306.jpg|800px|left|thumb|Dont do the job of your ISP]]
 +
|}
 +
 +
==Defensive filtering==
 +
{|
 +
|[[Image:ScreenShot304.jpg|800px|left|thumb|Trust no one]]
 +
|}
 +
 +
==Route redistribution==
 +
{|
 +
|[[Image:ScreenShot303.jpg|800px|left|thumb|Prefix-list, Route-maps or Tagging of routes]]
 +
|}
 +
==Migrating Between Routing Protocols==
 +
Two companies have been merged. Company A are running EIGRP and Company B are running OSPF.<br/>
 +
Step 1: Redistribute between A & B<br/>
 +
Step 2: Enable OSPF in company A, and make sure it has the highest Administrativ Distance<br/>
 +
Step 3: When OSPF is running and is fully converged, Remove EIGRP<br/>
 +
 
== Route Summarization og Default Routing ==
 
== Route Summarization og Default Routing ==
 +
 
=Designing Scalable OSPF Design=
 
=Designing Scalable OSPF Design=
 
==OSPF  Scalability best practise==
 
==OSPF  Scalability best practise==
 
*Any one Router should have no more than 60 adjacent neighbors
 
*Any one Router should have no more than 60 adjacent neighbors
 
*An area should have no more than 50 Routers
 
*An area should have no more than 50 Routers
*Any one Router should not be in mothe than three areas
+
*Any one Router should not be in more than three areas
 
*Already heavily loaded Routers should not be DR and BDR
 
*Already heavily loaded Routers should not be DR and BDR
 +
 
==Designing Areas==
 
==Designing Areas==
 
Network topology and addressing should be designed initially with division of areas in mind.
 
Network topology and addressing should be designed initially with division of areas in mind.
Line 29: Line 78:
 
*Make nonbackbone areas stub or totally stubby areas
 
*Make nonbackbone areas stub or totally stubby areas
 
*Make it summarized
 
*Make it summarized
==OSPF Hierachy==
+
{|
[[Image:ScreenShot302.jpg]]
+
|[[Image:ScreenShot308.jpg|800px|left|thumb|OSPF Areas & Area Summarization]]
 +
|}
 +
 
 +
 
 +
 
 +
==Yada yada OMG OSPF==
 +
If hello timers are set to 1/3 second for 300 interfaces, each with 10 neighbors, the router would have to generate 900 hellos per second.<br/>
 +
When the 3000 neighbors send 3 hellos per second back to the router, it has to process a
 +
total of 9900 hellos per second.<br/><br/>
 +
'''Det er jo ikke realistisk, Cisco tag dig sammen'''
 +
==Incremental SPF==
 +
iSPF calculate only the part of the path tree that has changed.<br/>
 +
The iSPF feature has been available since Cisco IOS Software Release 12.0(24)S, 12.3(2)T, 12.2(18)S, and 12.2(27)SBC. It is enabled with the iSPF router command under an OSPF process.
 +
{|
 +
|[[Image:ScreenShot309.jpg|800px|left|thumb|SPF & iSPF comparison]]
 +
|}
 +
==Bidirectional forward detection==
 +
BFD hjælper med at gøre route failover hurtigere ved at bruge en hurtigere lag 2 hello protokol end almindelige keep-alives. BFD skal også være understøttet af routing protokollen og har support i ospf, eigrp, isis og bgp. BFD kan tune rspons tiden ned til 50ms, hvad man er vant til fra SONET, men bruger ca 2 procent mere CPU.
 +
 
 +
=Designing Scalable BGP Designs=
 +
'''Vis BGP slide...'''
 +
==Scaling iBGP with Route Reflectors==
 +
{|
 +
|[[Image:ScreenShot311.jpg|800px|left|thumb|Image text]]
 +
|}
 +
==Scaling BGP with Confederations==
 +
{|
 +
|[[Image:ScreenShot312.jpg|800px|left|thumb|Image text]]
 +
|}
 +
 
 
{{#css:   
 
{{#css:   
 
     pre {  font-family: Lucida Console; font-weight: bold; font-size: 14px; color: #00FF00; background: black; margin: 10px 50px; width: 800px; line-height: 200%; overflow: auto;}
 
     pre {  font-family: Lucida Console; font-weight: bold; font-size: 14px; color: #00FF00; background: black; margin: 10px 50px; width: 800px; line-height: 200%; overflow: auto;}
 
}}
 
}}
 
[[Category:Network]][[Category:Cisco]][[Category:CCDP]]
 
[[Category:Network]][[Category:Cisco]][[Category:CCDP]]

Latest revision as of 17:29, 23 May 2018

Kapitel 3 fra CCDP ARCH bogen.

Kate.png This article is under development....

At designe avancerede IP adresserings løsninger

Design en ip adresseplan.

Role-Based addressing

Hvis vi bruger 172.16.cccc cccR.RRhh hhhh til at indele vores netværk, får vi:

  • 7 bit til wireing closets giver 27=128 forskellige krydsfelter eller lag 3 switche
  • 3 bit til Roler giver 23=8 forskellige roler.
  • 6 bit til hosts hvilket giver 26=64-2 hosts per subnet/VLAN

Samtidig er det vigtigt at netværkene bliver summerbare som i dette eksempel, hvor hvert krydsfelt kan summeres til /23.

Hvis vi kigger på ACL lister til disse netværker har vi 8 forskellige roller(3bit):

  1. 000
  2. 001
  3. 010
  4. 011
  5. 100
  6. 101
  7. 110
  8. 111

Hvis vi så skal lave en ACL der matcher Role 1 skal vi kun matche på de 3 bit der beskriver rolerne og ignorere alle andre. Det kunne fx se sådan her ud:

access-list 101 pemit ip any 172.16.0.0 0.0.254.63
172.16.xxxxxxx0.00xxxxxx

Hvis access listen bliver placeret på vlan interfacet INGRESS så ville de enkelte vlans ikke kunne snakke med de andre Roler, men kun deres egne i de andre krydsfelter.

NAT

Nat mellem private adresser anbefales ikke
Nat gør netværksfejlfinding mindre overskueligt.
Nat til eksterne partnere.

Content Load-Balancing Device

En enhed der fordeler belastningen mellem flere Servere. For eksempel en enhed der fordeler forespørgsler fra WEB-brugere mellem ti identiske WEB-servere. Det kan være baseret på forskellige faktorer

  • Antallet af forbindelser til hver server
  • CPU belastning på Serverne
  • En kombination af flere faktorer der beskriver servernes belastning

For eksempel Cisco CSS 11500 Series Content Services Switch

Designing avanceret Routning

Inappropriate Transit Traffic

Dont do the job of your ISP

Defensive filtering

Trust no one

Route redistribution

Prefix-list, Route-maps or Tagging of routes

Migrating Between Routing Protocols

Two companies have been merged. Company A are running EIGRP and Company B are running OSPF.
Step 1: Redistribute between A & B
Step 2: Enable OSPF in company A, and make sure it has the highest Administrativ Distance
Step 3: When OSPF is running and is fully converged, Remove EIGRP

Route Summarization og Default Routing

Designing Scalable OSPF Design

OSPF Scalability best practise

  • Any one Router should have no more than 60 adjacent neighbors
  • An area should have no more than 50 Routers
  • Any one Router should not be in more than three areas
  • Already heavily loaded Routers should not be DR and BDR

Designing Areas

Network topology and addressing should be designed initially with division of areas in mind.

General advice about OSPF design is:

  • Minimize the routing information advertised into and out of the area.
  • Experience shows that you should be conservative about adding routers to the backbone area.
  • Make it simple
  • Make nonbackbone areas stub or totally stubby areas
  • Make it summarized
OSPF Areas & Area Summarization


Yada yada OMG OSPF

If hello timers are set to 1/3 second for 300 interfaces, each with 10 neighbors, the router would have to generate 900 hellos per second.
When the 3000 neighbors send 3 hellos per second back to the router, it has to process a total of 9900 hellos per second.

Det er jo ikke realistisk, Cisco tag dig sammen

Incremental SPF

iSPF calculate only the part of the path tree that has changed.
The iSPF feature has been available since Cisco IOS Software Release 12.0(24)S, 12.3(2)T, 12.2(18)S, and 12.2(27)SBC. It is enabled with the iSPF router command under an OSPF process.

SPF & iSPF comparison

Bidirectional forward detection

BFD hjælper med at gøre route failover hurtigere ved at bruge en hurtigere lag 2 hello protokol end almindelige keep-alives. BFD skal også være understøttet af routing protokollen og har support i ospf, eigrp, isis og bgp. BFD kan tune rspons tiden ned til 50ms, hvad man er vant til fra SONET, men bruger ca 2 procent mere CPU.

Designing Scalable BGP Designs

Vis BGP slide...

Scaling iBGP with Route Reflectors

Image text

Scaling BGP with Confederations

Image text