Difference between revisions of "Multi language C embedded"
From Teknologisk videncenter
m (→Example) |
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} | } | ||
</source> | </source> | ||
+ | The drawback of this method is that the arraymembers need to come in this exact order and if you delete one of the members, its nece | ||
+ | <source lang=c> | ||
+ | enum Errors { | ||
+ | ERR_NONEXCOM = 0, | ||
+ | ERR_INVDATE, | ||
+ | ERR_LOWBAT, | ||
+ | } err; | ||
+ | // char const dan[] = "FEJL: Kommando eksisterer ikke: %s"; | ||
+ | void example(void) { | ||
+ | char **textmes; | ||
+ | int i; | ||
+ | char const * const danish[] = { | ||
+ | [ERR_NONEXCOM] = "FEJL: Kommando eksisterer ikke: %s", | ||
+ | [ERR_INVDATE] = "FEJL: Dato %s ugyldig", | ||
+ | [ERR_LOWBAT] = "Advarsel: Der er kun %u%% batteri tilbage!" | ||
+ | }; | ||
+ | |||
+ | char const * const english[] = { | ||
+ | [ERR_NONEXCOM] = "ERROR: Non-existing command: %s", | ||
+ | [ERR_INVDATE] = "ERROR: Invalid Date %s", | ||
+ | [ERR_LOWBAT] = "Warning: Only %u%% battery left!" | ||
+ | }; | ||
+ | |||
+ | textmes = (char **) &english; // Set english language | ||
+ | printf( textmes[ERR_LOWBAT], 17); // Outputs: Warning: Only 17% battery left! | ||
+ | textmes = (char **) &danish; // Set danish language | ||
+ | printf( textmes[ERR_LOWBAT], 17); // Outputs: Advarsel: Der er kun 17% batteri tilbage! | ||
+ | } | ||
+ | </source> | ||
[[Category:C]] | [[Category:C]] |
Revision as of 11:31, 27 May 2018
Different approaches of implementing multi language support in embedded C projects. (See links below).
Design goals
- Should only exist in flash. (No copying to RAM)
- Logical for translators to translate from english to other language.
- Easy to change language on-the-fly
- No padding of strings to max length in arrays
- In the example below the text strings yes and no use the same amount of memory as the long message.
char txt[3][] = {
"Yes",
"No",
"The format received is inconsistent with RFC 1024",
};
Simple Example
In this small example both languages are in the same file. In a project, you should have a file called english.h where all your english messages should reside. When the project is internationalized send a copy of english.h to the translator with a new name. For example german.h
Remember: The translator must keep the variables as indicated by %<TYPE> in all messages.
char const * const danish[] = {
"FEJL: Kommando eksisterer ikke: %s",
"FEJL: Dato %s ugyldig",
"Advarsel: Der er kun %u%% batteri tilbage!"
};
char const * const english[] = {
"ERROR: Non-existing command: %s",
"ERROR: Invalid Date %s",
"Warning: Only %u%% battery left!"
};
void example(void) {
char **textmes;
textmes = (char **) &danish; // Set danish language
printf( textmes[2], 17); // Outputs: Advarsel: Der er kun 17% batteri tilbage!
textmes = (char **) &english; // Set english language
printf( textmes[2], 17); // Outputs: Warning: Only 17% battery left!
}
The drawback of this method is that the arraymembers need to come in this exact order and if you delete one of the members, its nece
enum Errors {
ERR_NONEXCOM = 0,
ERR_INVDATE,
ERR_LOWBAT,
} err;
// char const dan[] = "FEJL: Kommando eksisterer ikke: %s";
void example(void) {
char **textmes;
int i;
char const * const danish[] = {
[ERR_NONEXCOM] = "FEJL: Kommando eksisterer ikke: %s",
[ERR_INVDATE] = "FEJL: Dato %s ugyldig",
[ERR_LOWBAT] = "Advarsel: Der er kun %u%% batteri tilbage!"
};
char const * const english[] = {
[ERR_NONEXCOM] = "ERROR: Non-existing command: %s",
[ERR_INVDATE] = "ERROR: Invalid Date %s",
[ERR_LOWBAT] = "Warning: Only %u%% battery left!"
};
textmes = (char **) &english; // Set english language
printf( textmes[ERR_LOWBAT], 17); // Outputs: Warning: Only 17% battery left!
textmes = (char **) &danish; // Set danish language
printf( textmes[ERR_LOWBAT], 17); // Outputs: Advarsel: Der er kun 17% batteri tilbage!
}