Difference between revisions of "Multi language C embedded"

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m (Example)
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}
 
}
 
</source>
 
</source>
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The drawback of this method is that the arraymembers need to come in this exact order and if you delete one of the members, its nece
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<source lang=c>
 +
enum Errors {
 +
    ERR_NONEXCOM = 0,
 +
    ERR_INVDATE,
 +
    ERR_LOWBAT,
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} err;
  
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//      char const dan[] =  "FEJL: Kommando eksisterer ikke: %s";
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void example(void) {
 +
  char **textmes;
 +
        int i;
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        char const * const danish[] = {
 +
          [ERR_NONEXCOM]  = "FEJL: Kommando eksisterer ikke: %s",
 +
          [ERR_INVDATE]        = "FEJL: Dato %s ugyldig",
 +
          [ERR_LOWBAT]        = "Advarsel: Der er kun %u%% batteri tilbage!"
 +
        };
 +
 +
      char const * const english[] = {
 +
        [ERR_NONEXCOM]  = "ERROR: Non-existing command: %s",
 +
        [ERR_INVDATE]        = "ERROR: Invalid Date %s",
 +
        [ERR_LOWBAT]        = "Warning: Only %u%% battery left!"
 +
      };
 +
 +
      textmes = (char **) &english; // Set english language
 +
      printf( textmes[ERR_LOWBAT], 17);      // Outputs: Warning: Only 17% battery left!
 +
      textmes = (char **) &danish;  // Set danish language
 +
      printf( textmes[ERR_LOWBAT], 17);      // Outputs: Advarsel: Der er kun 17% batteri tilbage!
 +
}
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</source>
 
[[Category:C]]
 
[[Category:C]]

Revision as of 11:31, 27 May 2018

Different approaches of implementing multi language support in embedded C projects. (See links below).

Design goals

  • Should only exist in flash. (No copying to RAM)
  • Logical for translators to translate from english to other language.
  • Easy to change language on-the-fly
  • No padding of strings to max length in arrays
    • In the example below the text strings yes and no use the same amount of memory as the long message.
char txt[3][] = {
  "Yes",
  "No",
  "The format received is inconsistent with RFC 1024",
};

Simple Example

In this small example both languages are in the same file. In a project, you should have a file called english.h where all your english messages should reside. When the project is internationalized send a copy of english.h to the translator with a new name. For example german.h

Remember: The translator must keep the variables as indicated by %<TYPE> in all messages.

char const * const danish[] = {
  "FEJL: Kommando eksisterer ikke: %s",
  "FEJL: Dato %s ugyldig",
  "Advarsel: Der er kun %u%% batteri tilbage!"
};
char const * const english[] = {
  "ERROR: Non-existing command: %s",
  "ERROR: Invalid Date %s",
  "Warning: Only %u%% battery left!"
};
void example(void) {
  char **textmes;
  
  textmes = (char **) &danish;  // Set danish language
  printf( textmes[2], 17);      // Outputs: Advarsel: Der er kun 17% batteri tilbage!
  textmes = (char **) &english; // Set english language
  printf( textmes[2], 17);      // Outputs: Warning: Only 17% battery left!

}

The drawback of this method is that the arraymembers need to come in this exact order and if you delete one of the members, its nece

enum Errors {
     ERR_NONEXCOM = 0,
     ERR_INVDATE,
     ERR_LOWBAT,
 } err;

//      char const dan[] =  "FEJL: Kommando eksisterer ikke: %s";
void example(void) {
  char **textmes;
        int i;
        char const * const danish[] = {
          [ERR_NONEXCOM]  = "FEJL: Kommando eksisterer ikke: %s",
          [ERR_INVDATE]        = "FEJL: Dato %s ugyldig",
          [ERR_LOWBAT]        = "Advarsel: Der er kun %u%% batteri tilbage!"
        };

       char const * const english[] = {
         [ERR_NONEXCOM]   = "ERROR: Non-existing command: %s",
         [ERR_INVDATE]         = "ERROR: Invalid Date %s",
         [ERR_LOWBAT]         = "Warning: Only %u%% battery left!"
       };
 
      textmes = (char **) &english; // Set english language
      printf( textmes[ERR_LOWBAT], 17);      // Outputs: Warning: Only 17% battery left!
      textmes = (char **) &danish;  // Set danish language
      printf( textmes[ERR_LOWBAT], 17);      // Outputs: Advarsel: Der er kun 17% batteri tilbage!
}